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3ds Max to Blender....

 
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AgentJ
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Joined: 24 May 2006
Posts: 989

PostPosted: Fri Mar 27, 2009 6:42 pm    Post subject: 3ds Max to Blender.... Reply with quote

Blender's game engine is VERY open-ended and involves very little programming to get a prototype up and running... Since the bulk of our artist knowledge is for 3ds Max, it's the ideal workflow to build as much of our game's assets in 3ds and export them to Blender. The problem that exists, however, is that none of the standard scripts packed with blender will import an object with the UV's intact.

The solution: the NetImmerse/Gamebryo NIF exporter/importer.

Thanks to the strong modding community for Gamebryo-made games, the NIF exporter is a strong offering.

It will handle mesh, UVs, diffuse maps, bones,skinning, lights and animation... and the bulk of them (havn't tried lights/animation yet) will find their way to Blender without a hitch.

The NIF exporter/importer for 3ds max can be found here:
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=195073

and the blender nif exporter/importer can be found here(you'll want the .exe, but the scripts can also be installed from the .zip):
http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166219&release_id=666424

The blender files also require the Python File Format Interface, found here:
http://sourceforge.net/project/platformdownload.php?group_id=199269

install all 3 and have fun instead of redoing work!
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